Lineedge Preview 1.6 (Preview 2.0)



Hello, unknown traveller! Here you can view the information about Lineedge Preview 1.6 (Preview 2.0). You can either download EXE or view the changes list, screenshots and/or videos.
- Due to major changes in many parts of the game, backward compatibility was broken, so you will have to kill enemies on assignment again. Moreover, so that the game does not end up in some abnormal state, I introduced a solver and deliberately "broke" this backward compatibility. Now you will definitely not be able to enter the old character.
- The game world was radically expanded, now both its length and width are 1 kilometer, which means that the first meaningful object I created took a kilometer scale. Interestingly, soon it will be possible to repeat this phrase, but instead of the word "kilometer" write "myriameter"?
- Due to the previous point, the distances between enemy zones have been increased. Now, to enter some zones, you will have to run a lot.
- An indirect consequence of the previous point is that the health reserve of the cones has been reduced. This is because earlier the health of the cone was 32, which means that it was necessary to "jump" over 16 units; and the minimum strength of the DMT is 18, that is, the "window" in which it was guaranteed to kill the cone was only 2 units, as a result of which it was very difficult to kill it; but despite this, even if the cone killed the player, it was possible to reach their zone again in 15 seconds. Now this time has increased significantly (especially considering one of the following points), as a result of which knocking out the Red Books, if every second cone killed the player, would take a very long time. Therefore, I reduced the health of the cone to 30, which at first view is a little (6.67%), but this becomes not the case if you see that the "window" for DMT has increased by one and a half times, and if you calculate the share of the "window" in the total health range, then it generally increased 1.6 times. Also, the decrease in the health of the cone automatically "pulled" the decrease in the health of the cylinder (25) and the golden tetrahedron (30).
- Restored historical justice regarding the speed of the character.
- Thanks to some good advice, I managed to add water to the game! There is now a lake and three rivers in the game world. Unfortunately, it is still impossible to swim in them - the character simply falls to the bottom.
- Due to the previous point, so that the player cannot go beyond the border of the world under water, the border of the world now passes not only above the landscape, but also below it. The digging depth is 50 meters.
- Of course, exploring such a world is a pleasure! But finding something specific in it would be a problem ... if I had not added an arrow indicating the path! She points directly to the assigning NPC, and in the case of enemies, to the center of their zone.
- There is also (all of a sudden!) A map, but you can hardly find anything on it other than a city, even rivers and lakes are not marked on it (this is under development). Well, if you look closely, you can see the hills. But you can enlarge and reduce the map and even make it semi-transparent in order to walk and look at your position on the map in parallel (which, paradoxically, is updated in real time). Also, when you zoom out on the map, you can see question marks - an area depicting Terra Incognita. Map movement (not player movement around the world overlooking the map) is under development. And docking in the corner of the screen too.
- Added the first artifact for speed - a cast iron cup. Yes, this is a coincidence - a cast iron cup for a cast iron anniversary. I tested the time it takes to get from the city to the northern edge - 3 minutes 6 seconds without special effects, 2 minutes 50 seconds with a cast-iron cup. Unfortunately, you cannot get it using game methods.
- I understood why the golden cubes and tetrahedrons "flew" out of their zone. One golden cube and one golden tetrahedron had no indices in the list of restoration coordinates, as a result of which they were restored God knows where. With other enemies, such a bug was not noticed, although sometimes White Star "jumped" within the zone. A bug with golden cubes and tetrahedrons has been fixed.
- Fixed a bug with PWN, which, when pressing the hit button, first "jumped" somewhere backward, and only then smoothly moved forward.
- Now, when creating a character, weapons and equipment are displayed not only in the form of meshes, but also in the form of filled positions on a special store panel. By right-clicking on a weapon or equipment in the main store area, you can move it to a new panel. If there is already a similar equipment there, he will be sent in the opposite direction. Unfortunately, it is not yet possible to remove equipment from the new panel directly (and not using another).
- Added some fundamental basic resources that are not removed from the store, even when their number is zero. These are Crosses, Gold Crosses, Red Stars and S-boxes. Since the Red Stars are now a regular resource, and the resources are saved to a file in one set, it is now impossible to restore the Red Stars every time you enter, simply without saving them. You need to press Ctrl+Shift+Num * to restore one hundred Red Stars (but the good news is that you can do this even without a restart).
- The number of replications in each frame has been significantly reduced - from about 8 to about 2. Thanks to this, the game slows down less! I tried creating a server and connecting to it in an already published EXE about 10 times and noticed that there were crashes, especially if you connect, disconnect and reconnect without restarting the EXE, but dull hangs are probably a rarity now.
- The last thing I added to the game (not counting the solver) is EXTRA TASKS!!! Some abomination inside me all the time interfered with this, and provoked not to do them, threw up other tasks, often doing nothing purposeful. But one day, when there was nothing else to do - when it was necessary either to do extra tasks, or not to do it - I firmly told myself that I would do them, and did it until 2:30 at night. I did not do them that day, but something in me switched. Extra tasks were completed the next day.
- And I will reveal a surprise from the end of the previous topic - the first extra task is given by the beautiful and unique ELISANESSE, and you need to kill the cylinders-cones, which will be quite difficult to do without DMT.
- Unfortunately, there are also flaws related to extra tasks. For example, they do not appear in the tasks list and the path indicator does not work for them.
- The Windows version is now packed into a simple archive without self-extracting.

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